This registered exploratory pilot tests the feasibility and initial effect of a structured protocol in which socially anxious online gamers are exposed in offline social skills and exposed to real-life social interactions while playing an offline tabletop role-playing game (TTRPG). There is a research gap concerning treatment approaches to cater socially anxious gamers with problematic patterns of gaming involvement.
Gamers with poor self-concept, high social anxiety, and high loneliness are more at risk of problematic involvement in videogames and particularly in massively multiplayer online role-playing games (MMORPGs) than other players.